Wednesday 18 September 2019

September 2019 Update



GAME ON!


This month, I'm still crashing ahead with Project Blue Starlight, my current Call of Cthulhu scenario, but there are a few other things lined up, including things in the real world that might be of interest to other people in the real world, around London.

Sunday 27th of October sees the 3rd annual Game On, Werewolves charity event (technically it's only the second time it's been called that, as the first year was dedicated to a different charity). We'll be playing a big game of werewolf (Legacy) in the bad Moon Cafe, just south of the river, near London bridge and Borough. If you're interested, message me (or check out the event on Facebook).

Sunday 13th of October I'll be running a sort of Halloween themed (technically a B-movie Hammer Horror themed) scenario for Paranoia, the RPG of dark humour, where you get six lives in a dystopian future that's run by an insane computer just trying to make everyone happy. It's pretty slapstick (although, due to mutant powers, also pretty comic book gonzo), has a lot of player vs player action, and is just good plain fun. We'll be playing before Questing time at The Phoenix pub, near Oxford Circus. Again, message me (or keep an eye on the Questing Time Twitter account).

On Friday 27th September, again at the Bad Moon Cafe, there's a meet up for members of the London Tabletop Industry Networking group, for any involved in table top RPGs or board games. I feel somewhat like an imposter here, but it'll be my first time. I believe tickets may still be free, and they are literally free, but if interested you'll need to be invited to a Closed Facebook group. Let me know if you'd like to join us.

Aside from that, what's going on? I've still got Curtain Call on the backburner (I'm hoping the LTIN meet up might help me get that into the world), and a few ideas floating around for future Call of Cthulhu projects.

I'll be running my dark scenario Roots for some friends later this month, which is perhaps the most disturbing thing I've committed to words and thrown out into the world. I'm also planning to start running the Tatters of the King campaign (Call of Cthulhu), the Orpheus campaign (the standalone World of Darkness game), and at the tale end of the year a game of Ninja Burger based on Home Alone, and hopefully - I say this every year - a game of Unknown Armies set in snowy medieval Prague.

In relation to the very dark games I'm planning to run for my friends soon, I draw your attention to the free, 13 page Consent For Gaming booklet, for just checking you're not pushing your players TOO far. There's a handy form at the back, which I made a digital version of here that people can fill in. It's naturally, got a lot of flack from people who don't like optional rules being put into the world that encourage you to give more of a shit about your friends than your story, but these are people you're always going to have a hard time convincing might have their priorities screwed up.

Last few things. There's a great bunch of Kickstarters out at the moment - three came out yesterday and I immediately committed most of next month's money to them:

  • Root, based on the board game, and using the popular Powered By The Apocalypse system, Roots lets you play cute cartoon animals in a Robin Hood style era, where the players are vagabonds, helping the simpler folk whilst the armies of the cats and the birds clash around the woodlands. It's better than that, honestly. Check out the link here.
  • Heart: The City Beneath is the follow up to the popular RPG Spire, which was set in a dystopian sort of steam punk fantasy world that features dark elves oppressed by high elves in a massive towering... spire... Heart takes the action into the, ah, dark heart of the setting, moving away from revolutionary dark elves fighting the power and focussing on dungeon crawls through a living dungeon of darkness, madness and opportunity. Check it out here.
  • SLA Industries, 2nd Edition, is a game that's been a long time coming. I always describe it as Blade Runner as if Los Angeles had been replaced by Gotham City, given as your players will player operatives sent out into a crazy world of masked serial killers, terrorist organisations and monsters, but it's so much more than that. Described as horror noir, and leaning into splatterpunk, it's all about the show - operatives do the jobs they do in an attempt to become wealthy and get high status in a world where media presence is everything, so don't worry about about the truth - just put on a good show, keep the idiots watching at home happy and you'll be rewarded. Genuinely, one of my favourite games. Check out the link here.

That's it for now. Bye!